The TikTok Marketing Podcast · Episode 124 · July 19, 2026 · 9 min
TikTok Creators Are Selling Their Unused Drafts as Content
In this episode, Lucas and Luna explore a new revenue stream for TikTok creators: selling unused video drafts as raw content. They examine how creators like Kyla Jenkins, a beauty influencer with 1.2 million followers, now package 30 to 90-second unfinished clips into 'draft bundles' sold to brands for $200 to $500 per bundle. Lucas digs into the economics, noting that some creators with over 500 drafts can generate an extra $10,000 a month. Luna challenges the model's quality concerns, and they discuss how TikTok's new 'Draft Share' feature in beta tests could formalize the market. They also touch on the donation segment, tying the show's value to this new creator income opportunity. #TikTokCreators #UnusedDrafts #ContentMonetization #CreatorEconomy #KylaJenkins #DraftBundle #BrandDeals #ViralContent #MarketingPodcast #TikTokMarketing #CreatorIncome #DraftShare #SocialMediaStrategy #InfluencerMarketing #VideoContent #FexingoBusiness #BusinessPodcast #Marketing Keep every episode free: buymeacoffee.com/fexingo
Transcript
Lucas: You know how every creator has a drafts folder that's basically a graveyard of half-finished ideas? Well, some TikTokers are turning that graveyard into cash. I'm talking about a new revenue stream — selling your unused video drafts as raw content to brands. Luna: Wait — so brands are buying clips that the creator themselves decided weren't good enough to post? Lucas: Exactly. And it's taking off. I spoke with Kyla Jenkins — she's a beauty creator with about 1.2 million followers. She told me she had over 600 drafts on her phone. Most were thirty to ninety seconds long — product tests that didn't work out, lighting tests, unboxings where she stumbled over the intro. She started packaging them into what she calls 'draft bundles' — sets of ten to twenty clips — and selling them to brands for two hundred to five hundred dollars per bundle. Luna: So the brand gets raw, authentic-feeling footage that looks like it was shot by a real person, not a production crew. Lucas: Right. And the creator gets paid for something that was just sitting there. Kyla says she's now making an extra eight to ten thousand dollars a month from draft bundles alone. And she's not the only one. I found a small community of creators on Discord who trade tips on how to organize and price their draft libraries. Luna: That's actually a really interesting model. And it reminds me — if these marketing conversations have sparked something you've actually used or a new way you're thinking about content, you can support the show and help keep it ad-free by buying us a coffee. It's buy me a coffee dot com slash fexingo. Seriously, every bit helps us keep digging into stories like this. Lucas: Yeah, we really appreciate that. Anyway, back to drafts — one of the interesting things about this is how creators are pricing them. Kyla told me she charges based on how much editing the brand might need. A clip that's basically ready to go with just a voiceover commands a premium. A messier clip with bad audio goes for less. Luna: So there's a kind of tiered pricing system. What's the typical range? Lucas: From what I've seen, raw clips go for ten to thirty dollars each, and a bundle of twenty might be three hundred to five hundred. But some creators with very niche audiences — say, a creator focused on vintage camera restorations — can charge more because the footage is so specific. One creator I found, Marcus, who does woodworking, sells his drafts for fifty dollars per clip because brands in that space are desperate for authentic workshop footage. Luna: That makes sense. The more niche, the higher the premium. But I wonder — doesn't this hurt the creator's own brand? If someone buys a draft that the creator rejected, and it's not up to their usual quality, doesn't that reflect poorly? Lucas: That's the big concern. Kyla told me she only sells drafts that she'd be comfortable posting herself — they just didn't fit her content calendar or she ran out of time to edit them. She's not selling the truly terrible stuff. And she includes a disclaimer that the footage is unedited and raw, so the brand knows what they're getting. Luna: So it's about curation, not just dumping everything. Lucas: Exactly. And some creators are going a step further — they're actually creating drafts intentionally for sale. They'll film a quick product demo, deliberately leave it rough, and add it to the bundle. It's almost like a new content format: the 'intentionally raw' clip. Luna: That's a subtle but important shift. It's not just monetizing waste — it's creating a new product line. Lucas: Right. And the brands are loving it because it fits the whole 'authenticity' trend. A polished ad feels like an ad. A rough draft feels like a friend showing you something. So brands are using these clips for things like Instagram Stories, TikTok Spark Ads, even in email newsletters to add a human touch. Luna: I've seen some brands using them as UGC — user-generated content — but it's actually creator-generated, just repurposed. Lucas: Exactly. And TikTok itself is taking notice. I heard through a source that TikTok is beta testing a feature called 'Draft Share' — it would let creators flag drafts as available for licensing directly within the app. Think of it like a stock footage marketplace, but built into the camera roll. Luna: That could formalize the whole thing. If TikTok builds it in, it becomes a legitimate revenue stream instead of a side hustle. Lucas: Yeah. And it could solve the discovery problem — right now, creators have to market their draft bundles on their own, usually through Linktree or a separate website. If TikTok integrates it, brands could search for specific types of footage, like 'kitchen unboxing' or 'morning routine b-roll', and buy directly. Luna: What about the legal side? Who owns the footage? If a creator sells a draft to a brand, can they also use it themselves? Lucas: That's where it gets tricky. Most creators I've talked to sell a non-exclusive license — the brand can use the clip, but the creator can also use it or even sell it to other brands. But some are starting to offer exclusive licenses for a higher price. Kyla told me she charges double for exclusivity. Luna: So exclusivity is a premium add-on. That's smart. It mirrors how stock photography works. Lucas: Exactly. And some creators are even offering 'draft subscriptions' — brands pay a monthly fee to get access to a certain number of new drafts each month. It becomes a recurring revenue stream. Luna: That's genius. A retainer for raw footage. I can see that working for brands that need a constant flow of authentic content for social media. Lucas: Totally. And the math works out well for creators too. If you have, say, five hundred drafts on your phone, and you can sell even a hundred of them for ten dollars each, that's a thousand dollars you didn't have before. And you're just sitting on them anyway. Luna: I wonder if this will change how creators film. Will they start shooting more 'draftable' content intentionally? Lucas: I think so. Some creators are already doing that. They'll film a few extra takes of a demo, purposely leave in a stumble or a lighting issue, and save those as draft inventory. It's almost like creating a B-roll library specifically for sale. Luna: So the line between content and product is blurring. Everything is potentially sellable. Lucas: Exactly. And that's the bigger trend here — creators are realizing that every piece of content they produce has residual value. It's not just about the one post that goes viral. It's about the entire library. Luna: I think this is particularly powerful for smaller creators. Someone with ten thousand followers might not get big brand deals, but they can still make a few hundred dollars a month selling drafts. Lucas: Yeah. Kyla told me she knows a creator with only eight thousand followers who makes about six hundred dollars a month from draft bundles. That's meaningful side income. Luna: And it's low effort — the content already exists. You just need to organize it and set up a simple sales page. Lucas: Right. The biggest barrier is actually the curation — going through hundreds of drafts and deciding which ones are good enough to sell. Kyla says she spends about two hours a week on it. But she's now using an AI tool that analyzes video quality and suggests which drafts are most sellable. Luna: There's an AI for that too? Of course there is. Lucas: Yeah. It's a startup called ClipSelect — they scan your drafts, look at factors like lighting, audio clarity, and even the presence of product logos, and give each clip a 'sellability score'. Kyla says it's cut her curation time in half. Luna: So the ecosystem is growing fast: creators, buyers, and now tools to facilitate it. Lucas: Exactly. And I think we're just at the beginning. If TikTok rolls out Draft Share, this could become a standard part of the creator economy — as normal as selling merch or doing brand deals. Luna: It'll be interesting to see how brands adapt. Will they start budgeting specifically for draft purchases? Lucas: I've already seen some brands do that. A small skincare brand told me they allocate five hundred dollars a month just for draft bundles. They use the clips for social media and even some website imagery. It's way cheaper than hiring a videographer. Luna: And it looks more authentic. Win-win. Lucas: Yeah. So if you're a creator listening, take a look at your drafts folder. You might be sitting on a goldmine. And if you're a brand, consider reaching out to creators in your niche — they probably have footage that's perfect for your next campaign, just sitting there unused. Luna: That's a great takeaway. And as always, we'll keep an eye on how this develops, especially with TikTok's Draft Share feature. Lucas: Definitely. I'll follow up once the beta goes public. For now, start digging through those drafts.